The Film A House of Dynamite: A Political Fantasy and Significant Letdown.

Bestowed upon an elite few, the title of Noted Film-maker can serve as a source of pride and pressure. On the favorable side, it can act as a safeguard: when viewing the works of an celebrated director through this prism, film scholars may feel pressured to defend even their poorest efforts. (The logic is that a disappointing film by a Noted Film-maker is still more valuable than the best work of a routine filmmaker.) One drawback is that such honorifics can restrict a creative to a constrained space, pursuing exclusively material befitting a Acclaimed Auteur; another is that the disappointment when a project fails to ignite is even more pronounced. A notable example has recently arrived on Netflix in the film by Kathryn Bigelow A House of Dynamite, a minor effort that – if feedback from movie enthusiasts are any indication – seems assured of only one recognition this season: that for Gravest Disappointment.

Looking Back at the Filmmaker's Journey

To determine why the film has disappointed many, we must examine the filmmaker's trajectory. Bigelow established her acclaim with a run of broad, agile genre films: biker flick The Loveless, the epic vampire tale Near Dark, police drama Blue Steel, the timeless Keanu/Swayze actioner Point Break. Clearer indication of her creative evolution came with 1995’s underheralded Strange Days, an intense sci-fi suspense story, influenced by the events surrounding Rodney King, which also doubled as a moral story about the perils of abandoning reality to take cover in the digital world. (Bigelow proved more aware of this than her ex-partner and writer James Cameron, now preparing the release of Avatar 3.) Yet after the events of 2001, with her reputation growing, Bigelow – like her the United States – was forced on the defensive. The Hurt Locker and Zero Dark Thirty broached America’s then-recent misadventures in the Middle East; Detroit, released in the time of national tension, entered into a heated debate with the country’s extended past of racism.

It's easy to see why a artist following this path might be attracted to Dynamite’s script – authored by Noah Oppenheim, the former NBC News chief who wrote Netflix’s latest show starring Robert De Niro Zero Day – and why the service would vigorously back a atomic anxiety film after Oppenheimer’s award season success. (One concept for the new film: what if Oppenheimer, but now?)

The Film's Strengths and Weaknesses

Dynamite is at its strongest early on, depicting in near real-time the 19 minutes in which a rocket sent somewhere in the Pacific Ocean by unidentified actors is spotted on the radars of a US army base in Alaska and flagged to the White House situation room, traveling to what everyone learns is its target: downtown Chicago. In this first section, Bigelow and Oppenheim quickly raise the tension while participating in an intriguing temporal brinkmanship: we’re left pondering where this two-hour film can possibly head once the chronometer hits zero.

The outcome – and this is where the letdowns start – is a return to the start: the film then shifts between the perspectives of those top leaders (Tracy Letts’ general, defense secretary Jared Harris and president Idris Elba) the introduction briefly seen or mentioned. Structurally, the film can’t develop: it’s a lengthy film with a minimal narrative arc, leaving Oppenheim to rehash the opening section again and again, each pass trowelling on moot procedural points while moving all parties toward the anticipated detonation. Earlier Bigelow films had a strong control on cause-and-effect; her best films as a Esteemed Director, The Hurt Locker and Zero Dark Thirty, were definitionally all consequence. But here, the inciting incident is also the endgame; the narrative captivates at the precise instant the film fades to black. The characters are left wondering: “Is this all?” We are, too, for separate causes.

Stylistic and Conceptual Issues

While the situation revolves in shrinking loops, like a bleak repetitive cycle, we’ve plenty of opportunity to consider the negative impact platform financing has had on the aesthetic of American cinema. Even on the large screen, Dynamite appeared as uninspired and typical, Barry Ackroyd’s rushed shaky camerawork recalling 24 or The West Wing or current streaming offerings employing identical backdrops, including even Zero Day. If Bigelow the Acclaimed Visual Artist disappears, so too does Bigelow the Renowned Feminist Director: Rebecca Ferguson, sketched in that opening reel as possibly one more of this director’s tough-minded working women, clocks off early, so once more it’s up to a cabal of frowning men to try to stop doomsday. The verve Bigelow brought to her grittier initial successes vanishes with her; maybe after Detroit’s financial shortfall, the director felt she had to rein in her experimental tendencies, but a script this verbose required some compensatory pyrotechnics.

Underlying Anxiety and Overall Assessment

The fear A House of Dynamite most potently evokes, then, isn’t nuclear annihilation, but a filmmaker's fear of being deemed insufficient; tensing up and virtually solidifying as it goes along, it’s not unexpected the film should have been eclipsed by contemporary, reframing developments. What this screenplay takes for granted is that those in charge of critical decisions would be qualified professionals, conscientious to the core and that the largest risk to Chicago in late 2025 would come from some place other than the White House. Where earlier Bigelow films felt like intensely involved commentaries on their era, Dynamite – the earliest of this director’s recent works to fall in a gray area of afterthought, distraction and outright irrelevance – instead spends a pair of lethargic hours struggling aimlessly outdated. It’s not tense for a reason: even before the unauthorized projectile first is detected, the nation Bigelow’s film describes has been blown to smithereens.

Kristin Gonzalez
Kristin Gonzalez

A seasoned gaming journalist with over a decade of experience covering esports and indie game development across Europe.

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